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Old Mar 08, 2006, 10:15 PM // 22:15   #561
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Quote:
Originally Posted by Rayea
But my Core6 Characters will have access to many new Elites, since to be honest, the ONLY classess that will Constantly be catered for are again...The Core Six Original Classess
If your assumption is correct, then there is little reason to create the new characters.

This would actually help the argument about slots....

For those concerned about slots, don't even make an Assassin or Ritualist.

Actually, that's not a bad idea, since:

1. Everybody's going to make at least one of those, if not both.
2. There might not be continued support for them in the future.

Last edited by Mordakai; Mar 08, 2006 at 10:40 PM // 22:40..
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Old Mar 08, 2006, 10:30 PM // 22:30   #562
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Quote:
Originally Posted by Cjlr
Capital letters and commas are your friends.
thx for not being to harsh about it and my bad for not being perfect but what does my typing skill have to do with this thread anyway,other than being a nice dodge to points made.and for future referance my dyslexia makes it extremely difficult to see where such symbols are supposed to go aswell as the odd spelling mishap,but as people who know me agree i think i do fairly well considering.i also read through my posts multiple times well typing them to try and get them as good as i can because of all the typing police on this and other forums.so what takes you 2 mins to throw out probly takes 15+ mins for me to do.so now that i have revealed my disability to the guru world can we get back to topic pls.
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Old Mar 08, 2006, 10:41 PM // 22:41   #563
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Originally Posted by FrogDevourer
For the records, the questions that should be addressed are:
- in a perfect world, should we increase the number of slots (with or without factions)? why? why not?
What's a perfect world? At any rate, yes they should increase the slots to allow those players who wish to play all available professions without having to delete earlier creations to do so.

Quote:
Originally Posted by FrogDevourer
- how many character slots should we have? why?
One character slot per primary profession should be suffecient. Any more than that starts to become unreasonable. There is enough variety to experiement with builds by having one of each prime with a secondary of your choice.

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Originally Posted by FrogDevourer
- more slots: would it have a significant impact on the ingame environment? how and why?
No, there would be no more significant impact than there is now with people owning multiple accounts. As a matter of fact, it might make it easier on the servers, as people with multiple computers can have multiple accounts running at the same time, whereas having all characters on a single account precludes some of that extra server use.

Quote:
Originally Posted by FrogDevourer
- more slots: would it have a significant impact on ANet's monthly costs? How?
See the above answer. The costs should actually be lower since a single merged account with eight slots needs only to have enough server space to keep the account details (e-mail address, region, access keys added, etc.) one time. Someone using two accounts to play all eight professions would in effect be doubling the space needed to store the basic account information.

Quote:
Originally Posted by FrogDevourer
- more slots: would it have a significant impact on GW sales? or more precisely: is ANet's business model exploiting the character slot limit?
Here we have a yes. Certainly, those players who would buy multiple accounts just to have increased character slots and storage would not necessarily need additional accounts to serve their purposes with enough supplied on a single account. However, in the end, many players (such as myself) would buy an extra account regardless, since the overall cost of playing GW is cheaper than any other MMO, and some of us still will never have enough storage space, no matter how many character slots we're given

For those of you who have wondered about crossing characters over, and the content contained for each, and if Chap 1 will be updated, see my Theory post located towards the bottom of page 20, and let me know what you think on this issue - Page 20

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Last edited by Hanok Odbrook; Mar 08, 2006 at 10:44 PM // 22:44..
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Old Mar 08, 2006, 10:58 PM // 22:58   #564
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true, but theres no reason why you cant have a Core Primary and a Seccondary from any of the expansions.....

so any class that had a warrior/monk/ele/necro/mesmer/ranger will still be able to access most of the content....so an assassin or ritualist will be a usefull Secondary class....providing you have the chapter they come from to fall back on for custom content for said class secondary.

Hanok...i personaly do not think they will actually update Vanila GW to include assassin/ritualist skills/quests/items....
i mean, what would be the point? they wont be updating chapter3 to assassin/ritualits....so why update the past chapter too?

they probalby mean that you could play with someone from factions that was an assassin or ritualist.....
i mean, why would an assassin come to Tyria to do anything from the Prophecy? they dont *have* to accend like the Tyrian Core6 do to cross over to Cantha.....
only those that have not played thru the Prophecy would come back to do so....and if they purchace a copy of vanila GW, they will link up their copies and get the same 2 slots as we would going at it from the other end....
and then they will find that their assassin/Warrior can only get stuff from Cantha for their Primary....
and will end up making a Core6 character to take them thru the Prophecy, like we did....
and we will probalby end up making a assassin/* or Ritualist/* to take us thru the Factions Content.....atleast once, even if its just the Canthan Training Section...
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Old Mar 08, 2006, 11:00 PM // 23:00   #565
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I think the most important question to ask, if you want additional slots beyond the alternatives currently available, how should those be delivered?

Keep in mind the idea of "Precedence", ie, just adding them to Factions won't work, because that gives people with Factions and advantage over people who buy, say, Chapter 4 later on.

Oh, and forget slot caps. Since the slots will presumably be raised with each new Chapter, Slot Caps aren't very likely.
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Old Mar 08, 2006, 11:15 PM // 23:15   #566
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um..why not?
how many chapter are you thinking they will release?...10..20...MORE?

when i sugested a cap, it was simply a maximum alowed to be bought when expansions were not included.

meaning, if i wanted to, i could buy 10 slots....
wouldnt matter if i had only guild wars, or guild wars and 5 other expansions....
my maximum *stand alone slot* purchace....*per account* would still be 10

Edit:
as to delivery system.....
scratch card.....walk in to any retailer that sells any A-Net/N Soft product and purchase a small plastic card.
take it home, connect to the game log in screen and enter account management.
then, simply click the *add Slot* button, type in the 5 part 5 letter/number serial number and there ya go.
(dose not matter what version of guildwars you have...so long as you own any type of guildwars, you can add slots)

Internet Purchase.....
simply click on the button at the Guild wars log in page that says...*additional Slot Purchace*
take you to the guild wars site, you log in with your account n password for the site *different to your in game log in ect* and then, you tell them, on a secure data page, your in game log in and your credit card~~debit card~~paypal~~splash plastic ect details and get a serial number form them direct....which you wright down and follow the same procedure as with the scratch card to install....

and i sugested the slot cap per account so that the folks who cry that this is about ballance will not think we are ignoring/dissbeliving them

Last edited by Rayea; Mar 08, 2006 at 11:23 PM // 23:23..
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Old Mar 08, 2006, 11:57 PM // 23:57   #567
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I just finished reading the new fansite interview Gaile gave that's linked to the GW site. She basically reiterated the statements from her in-game conversation from the original post in this thread.

In brief:
1) Merged accounts will allow all slots/professions access to both worlds.
2) Only ascended characters will be able to travel by boat to each world (thereby assuming some sort of ascension quest for the Factions-born characters)
3) Players will have their choice of which world the characters will be "born" into (i.e. you can have your new Rt start in the tutorial of Cantha or in the tutorial of Tyria).
4) No new content or major changes are planned for Chapter 1 at this point.

It seems to me the first three statements are in direct contradiction of the last. As Mordakai said, if Prophecies is not updated to include content for the two new professions, why would we want to waste time taking those characters to Tyria? But they will have to update Pre-Searing at least since we can have an A or Rt start in that world with a merged account. Anet really needs to start giving us some better/clearer info on this merged account thing - I still don't know what the heck will happen if I merge, aside from the six slot issue

As an aside, I like Rayea's idea on how to sell extra slots for those of us who want them.

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Old Mar 09, 2006, 12:04 AM // 00:04   #568
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Quote:
Originally Posted by Hanok Odbrook
3) Players will have their choice of which world the characters will be "born" into (i.e. you can have your new Rt start in the tutorial of Cantha or in the tutorial of Tyria).
4) No new content or major changes are planned for Chapter 1 at this point.
Maybe having an Assassin or Ritualist start in Tyria is not considered a major change, tech-wise? It would seem to introduce some continuity/storyline issues, though.
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Old Mar 09, 2006, 12:22 AM // 00:22   #569
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You guys don't actually want as many character slots as possible?

Come onnnnnn.
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Old Mar 09, 2006, 12:32 AM // 00:32   #570
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Originally Posted by bam23
You guys don't actually want as many character slots as possible?

Come onnnnnn.
lol i agree,i thought we were talking about wanting to play each prime not just having an endless supply of slots.

also love the bonus of shared storage for combined accounts because,of course,there is no way we could share stuff between 2 accounts.oh wait there are many ways we can share items between accounts aswell as having 2 more chars worth of storage and a second storage box account.
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Old Mar 09, 2006, 12:36 AM // 00:36   #571
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Quote:
Originally Posted by Eugaet
Maybe having an Assassin or Ritualist start in Tyria is not considered a major change, tech-wise? It would seem to introduce some continuity/storyline issues, though.
Or it means based on where your born, determines what jobs you can choose. I could see not being able to make Rit or Asa in Chapter 3 but can choose the core plus the two "new" jobs.
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Old Mar 09, 2006, 01:19 AM // 01:19   #572
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Wow!

What an amusing thread. This insight into the minds of hardcore gamers has been a strange experience, and it gives me newfound respect for the marketing guru's who have to unravel such chaotic uselessness.

I mean, I guess I'd like to have four slots instead of two. Why not? But to feel tricked or slighted by 'only' getting two more? To feel personally insulted by such horrible customer service? I just can't quite fathom it.

We've got people who have apparently enjoyed the game SO MUCH, that they want to be able to further enjoy it by getting as many slots as possible, but they pretend like they won't buy factions because it doens't have enough. You're not fooling anybody. You WILL be buying the game, and I'm sure their marketing group is smart enough to know that.

I guess maybe it's so hard for me to understand because I'm just not a farmer. I stopped reading around page 18, but am I correct in assuming it's mostly the PVE grinders that are upset about this? I can't imagine those who primarily use the game for PVP getting upset by the number of additional slots, but maybe I'm missing something.
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Old Mar 09, 2006, 01:51 AM // 01:51   #573
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Quote:
Originally Posted by Egg Shen
Wow!

What an amusing thread. This insight into the minds of hardcore gamers has been a strange experience, and it gives me newfound respect for the marketing guru's who have to unravel such chaotic uselessness.

I mean, I guess I'd like to have four slots instead of two. Why not? But to feel tricked or slighted by 'only' getting two more? To feel personally insulted by such horrible customer service? I just can't quite fathom it.

We've got people who have apparently enjoyed the game SO MUCH, that they want to be able to further enjoy it by getting as many slots as possible, but they pretend like they won't buy factions because it doens't have enough. You're not fooling anybody. You WILL be buying the game, and I'm sure their marketing group is smart enough to know that.
LOL

Best. Post. Ever.

(I totally agree)

Quote:
Originally Posted by Egg Shen
I guess maybe it's so hard for me to understand because I'm just not a farmer. I stopped reading around page 18, but am I correct in assuming it's mostly the PVE grinders that are upset about this? I can't imagine those who primarily use the game for PVP getting upset by the number of additional slots, but maybe I'm missing something.
Here I don't totally agree.

It is a fact that PvE characters have advantages in PvP: switching out armor, multiple weapons, unique items not available at PvP creation.

So, I can envision a hard-core PvPer wanting 8 slots. So, in the end, there's nothing wrong with asking for more slots, and I have to believe in the end, Anet will find a way to make some money off this!
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Old Mar 09, 2006, 02:31 AM // 02:31   #574
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Am I correct in seeing this usual GW dichotomy in action here: PvP players are happy with 6, PvE players feel the need for 8?
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Old Mar 09, 2006, 02:46 AM // 02:46   #575
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Originally Posted by mqstout
Am I correct in seeing this usual GW dichotomy in action here: PvP players are happy with 6, PvE players feel the need for 8?
mostly but i am completely PVE and feel no need to have one of everything thank you
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Old Mar 09, 2006, 02:57 AM // 02:57   #576
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Quote:
Originally Posted by mqstout
Am I correct in seeing this usual GW dichotomy in action here: PvP players are happy with 6, PvE players feel the need for 8?
Almost. All of pvp and 95% of pve are happy with 6. The other 5% wants 8.
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Old Mar 09, 2006, 03:00 AM // 03:00   #577
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Originally Posted by mqstout
Am I correct in seeing this usual GW dichotomy in action here: PvP players are happy with 6, PvE players feel the need for 8?
Speaking for myself, I'm almost pure PvE and don't really use the current 4. I have my main char I use most of the time, 2 chars I play ocassionally, and 1 char that I play rarely (she's still in Pre). There's my 4. I will be starting both a new Assassin and Ritualist when Factions is released, though. I'm fine with 6.
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Old Mar 09, 2006, 03:11 AM // 03:11   #578
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Mandy, I highly doubt "95% of PVE are happy with 6" is accurate.
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Old Mar 09, 2006, 06:01 AM // 06:01   #579
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i think anyone who plays GW as a "serious gamer" or whatever is discouraged by 6 slots. i have 4 lvl 20s beat came. i wont delete either, but i really want a ranger, an assassin, and a pvp slot
a ritulist would be fun too, but i cant have all that
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Old Mar 09, 2006, 06:06 AM // 06:06   #580
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Quote:
Originally Posted by Mandy Memory
Almost. All of pvp and 95% of pve are happy with 6. The other 5% wants 8.
Lol, 95% of PVE are happy with 6 slots? I don't think so...

Please don't throw ridiculous numbers out unless you have facts to back it up. According to another "competing" GW fansite, over half of the voters in a poll are "NOT HAPPY AT ALL" with 6 slots.
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